By Alex Rubens
The first background of Atari’s Missile Command, and its unexpected results on its creators and the culture
Before Call of Duty, before World of Warcraft, sooner than even Super Mario Bros., the game exploded within the past due Seventies with the arrival of the video arcade. prime the cost was once Atari Inc., the author of, between others, the long-lasting video game Missile Command. the 1st video game to double as a remark on tradition, Missile Command positioned the gamers’ palms on “the button,” making them accountable for the destiny of civilization in a no-win situation, interested by the cost of 1 / 4. the sport used to be surprise of contemporary tradition, aiding bring in either the age of the game and the game way of life. Its groundbreaking implications encouraged a fanatical tradition that persists to this day.
As attention-grabbing because the cultural response to Missile Command have been the programmers at the back of it. earlier than the period of big improvement groups and worship of figures like Steve Jobs, Atari used to be production arcade machines designed, written, and coded via person designers. As profits from their video games entered the thousands, those creators have been celebrated as geniuses of their time; as soon as brushed aside as nerds and lovers, they have been now being interviewed for significant guides, and partied like Wall road investors. besides the fact that, the toll on those programmers used to be excessive: builders labored 120-hour weeks, usually opting to stick within the place of work for days on finish whereas lower than a time limit. Missile Command author David Theurer threw himself relatively fervently into his paintings, prompting not just declining overall healthiness and a agony courting along with his kinfolk, yet widespread nightmares approximately nuclear annihilation.
To actually inform the tale from the interior, tech insider and author Alex Rubens has interviewed a variety of significant figures from this time: Nolan Bushnell, founding father of Atari; David Theurer, the writer of Missile Command; and Phil Klemmer, author for the NBC sequence Chuck, who wrote a whole episode for the exhibit approximately Missile Command and its legendary “kill screen.” Taking readers again to the times of TaB cola, dot matrix printers, and digging during the sofa for only one extra area, Alex Rubens combines his wisdom of the tech and adventure as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold tale of Atari's Missile Command deals the 1st in-depth, own historical past of an period for which lovers have loads of nostalgia.
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8-Bit Apocalypse: The Untold Story of Atari's Missile Command by Alex Rubens